All Case Studies
GamingEuropean Union, USA12 Months

Mobile Game Art Outsourcing Studio

A mid-size art outsourcing company specializing in casual and hyper-casual mobile and browser games needed structured outbound to consistently attract small and mid-size game development studios across Europe and North America.

239

Qualified Leads

19

Estimates Sent

€140K

Total Revenue Generated

12 Months Campaign

Client Context

Company Profile

  • 60-person art outsourcing studio
  • Focus: Mobile & browser games
  • Specialization: Casual & hyper-casual art production
  • Regions targeted: Europe & North America
  • Objective: Consistent outbound acquisition beyond referrals

Growth Objective

  • Replace inbound and referral dependency with structured outbound
  • Build a steady pipeline instead of sporadic projects
  • Reach decision-makers directly in production teams
  • Compete effectively in the art outsourcing market

Target Audience

Studio FounderCreative DirectorHead of ProductionArt DirectorProducer

Market Challenge

The studio was heavily dependent on inbound and referrals for new business. The art outsourcing market is highly competitive, and the team needed a steady pipeline instead of sporadic projects. Reaching decision-makers directly in production teams was consistently difficult without a structured outbound approach.

Strategic Framework

Targeting Logic

Segmentation by studio size and genre focus. Direct targeting of production & art leadership at small and mid-size mobile game studios (10–100 employees). Focus on casual & hyper-casual developers actively producing new titles.

Positioning Strategy

Positioning around scalability and speed for mobile art pipelines. Structured LinkedIn + cold email sequencing with production-focused messaging. Continuous list expansion & qualification filtering to maintain lead quality.

Engagement Scope

The client engaged VirtuWise under a structured outbound lead generation framework.

The collaboration included:

This created a repeatable acquisition engine targeting growing mobile studios.

Execution Engine

01

Studio Mapping

Mapped mobile game studios across EU & North America by size, genre focus, and production activity. Filtered for studios actively developing new titles.

02

Production-Level Outreach

Multi-touch outreach cadence targeting Creative Directors, Heads of Production, and Art Directors. Production-focused messaging emphasizing casual/hyper-casual art expertise and delivery speed.

03

Pipeline Optimization

Ongoing optimization based on reply rates and conversion data. CRM tracking and performance analytics with weekly reporting cycles.

Why It Worked

Targeting production & art leadership instead of generic studio contacts
Clear positioning around casual/hyper-casual expertise
Multi-channel consistency over 12 months

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